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Learn yaku,
starting with the basics.

A complete shape cannot win without a yaku. Start with common yaku and learn their conditions and han values.

Three things to remember

  • Learn common yakuStart with riichi, tanyao and yakuhai
  • Check the conditionsClosed-only yaku and the effects of calling
  • Check han valuesUse the detailed reference tables below
View the yaku and han tables
Mahjong yaku illustration. See the article for exact values and conditions. Enlarge the illustration ↗

1. Yaku basics and the first five to learn

A suggested learning orderYaku
FirstRiichi, menzen tsumo, yakuhai
NextTanyao, pinfu
Once comfortableChiitoitsu, toitoi, sanshoku dōjun, ittsū, honitsu

What is a yaku?

A yaku is a condition that qualifies a hand to win. Han is the unit used to express its value; add the han from all qualifying yaku to calculate the score. The number of yaku and the number of han differ: closed chinitsu alone is one yaku worth 6 han.

Dora are bonus tiles that add han to a hand that already has a yaku. They include regular dora, red dora and kan-dora, as well as ura-dora counted only after a riichi win. No matter how many dora you hold, you cannot win without a yaku.

Yaku can combine. Closed riichi, tanyao and pinfu give three yaku worth 3 han; two dora bring the total to 5 han.

You do not need to learn them all at once: start with five

Start with riichi, menzen tsumo, tanyao, yakuhai and pinfu. They come up often and teach the basics of building a hand.

Riichi: a fundamental yaku to learn first

With a closed hand in tenpai, declare riichi and place a 1,000-point deposit. It is worth 1 han. You cannot declare riichi with an open hand.

Menzen tsumo: complete a closed hand by self-draw

Complete a closed hand with a tile you draw yourself for 1 han. You do not need to have declared riichi.

Tanyao: no 1s, 9s or honors

Build the hand entirely from numbered tiles 2–8 for 1 han. It can be open if the rules allow open tanyao (kuitan).

Yakuhai: collect three value honors, such as dragons

Make a triplet or quad of white, green or red dragons, the round wind or your seat wind. Calling pon is allowed.

Pinfu: a basic sequence-based yaku

A closed hand with four sequences, a non-value pair and a two-sided wait qualifies for pinfu.

Closed hands and calls: essential yaku concepts

A hand with no chii, pon or open kan using another player's discard is closed (menzen). Exposing a set made with another player's discard is fūro, commonly called opening the hand or making a call. A concealed kan using four tiles from your own hand does not break closed status.

Yaku lost when you open the hand

Riichi, menzen tsumo, pinfu, iipeikō, ryanpeikō and chiitoitsu require a closed hand.

Yaku that can be open

Tanyao, yakuhai, toitoi, sanshoku dōkō, shōsangen and honrōtō can be open. Tanyao requires a ruleset allowing open tanyao.

Yaku that lose 1 han when open

Sanshoku dōjun, ittsū, chanta, junchan, honitsu and chinitsu lose 1 han when open. This reduction is called kuisagari.

Name your yaku before calling

Check what yaku will remain after the call, such as “green-dragon yakuhai” or “ittsū for 1 han.” If you cannot name one, the completed shape may not be eligible to win.

2. Yaku listed by han value

1-han yaku: the essential starting points

One-han yaku are the most common in play. Learn both their shapes and whether they require a closed hand.

YakuClosedOpenConditions
Riichi1 hanNot allowedDeclare with a 1,000-point deposit when in tenpai
Ippatsu1 hanNot allowedWin within one uninterrupted turn cycle after riichi, with no intervening calls
Menzen tsumo1 hanNot allowedComplete the hand with a self-drawn tile
Pinfu1 hanNot allowedFour sequences, a non-value pair and a two-sided wait
Iipeikō (pure double sequence)1 hanNot allowedTwo identical sequences in the same suit
Tanyao (all simples)1 han1 han (check rules)Use only numbered tiles from 2 to 8
Yakuhai1 han1 hanA triplet or quad of dragons, the round wind or your seat wind
Haitei raoyue1 han1 hanWin on the final draw from the live wall
Hōtei raoyui1 han1 hanWin by ron on the final discard
Rinshan kaihō1 han1 hanWin by tsumo on a replacement tile drawn after kan
Chankan1 han1 hanWin by ron on a tile another player is adding to a pon

Ippatsu accompanies riichi; it is not a standalone yaku. Even within the first turn cycle after riichi, a completed chii, pon or kan cancels ippatsu. A concealed kan also cancels it.

Yakuhai conditions can overlap. For example, an East-seat player in the East round with three East tiles has both seat-wind and round-wind yakuhai. Check the table's rules for the han value of double winds.

2-han yaku: more ways to build a hand

Two-han yaku include special shapes such as seven pairs, triplet hands such as toitoi, and sequence patterns such as sanshoku dōjun and ittsū.

YakuClosedOpenConditions
Double riichi2 hanNot allowedDeclare riichi on your first discard, with no earlier chii, pon, open kan or concealed kan
Double wind (round and seat wind)2 han2 hanA triplet or quad of the wind matching both round and seat
Chiitoitsu (seven pairs)2 hanNot allowedSeven distinct pairs
Toitoi (all triplets)2 han2 hanAll four sets are triplets or quads
Sanankō (three concealed triplets)2 han2 hanThree concealed triplets or concealed quads
Sanshoku dōkō (triple triplets)2 han2 hanTriplets of the same number in characters, circles and bamboo
Sankantsu (three quads)2 han2 hanThree quads
Shōsangen (little three dragons)2 han2 hanTriplets of two dragons and a pair of the third
Honrōtō (all terminals and honors)2 han2 hanUse only 1s, 9s and honors, including at least one numbered tile and one honor
Sanshoku dōjun (mixed triple sequence)2 han1 hanThe same sequence in characters, circles and bamboo
Ittsū (pure straight)2 han1 han123, 456 and 789 sequences in one suit
Chanta (mixed outside hand)2 han1 hanEvery set and the pair contain a terminal or honor; include at least one sequence and one honor

Sanankō depends on having three concealed triplets, not on the entire hand being closed. The fourth set can therefore be a called sequence. Conversely, ron on a double-pair wait treats the completed triplet as open, which may prevent sanankō. If completed by tsumo, that triplet is concealed.

Chanta requires every block to contain a terminal or honor, with at least one sequence and one honor. If there are no sequences and the whole hand consists of terminals and honors, check honrōtō instead. A hand with a terminal in every block and no honors is junchan.

Yaku worth 3 han or more: aiming for higher scores

There are relatively few individual yaku worth 3 han or more. Honitsu, junchan and chinitsu can be open but lose 1 han.

YakuClosedOpenConditions
Ryanpeikō (twice pure double sequence)3 hanNot allowedTwo iipeikō patterns; cannot also count seven pairs
Honitsu (half flush)3 han2 hanUse one numbered suit and at least one honor
Junchan (pure outside hand)3 han2 hanNo honors; every set and the pair contain a 1 or 9, with at least one sequence
Chinitsu (full flush)6 han5 hanUse only one numbered suit, with no honors

Honitsu uses both one numbered suit and honors; chinitsu uses one numbered suit without honors. Both lose 1 han when open, and calls make the intended suit easier for opponents to recognize. Unlike chanta, junchan allows no honors and requires a terminal in every set and the pair.

M.League's official yaku list has no individual 4-han or 5-han yaku. A hand can still total 4 or 5 han by combining yaku and dora. WRC treats renhō as a 5-han yaku; see “Yaku that depend on the ruleset” below for details.

Yakuman: the highest-value yaku

Yakuman is the highest scoring category, handled separately from ordinary han calculations. These hands are rare, so beginners only need to recognize their names and general shapes and look up the details when relevant.

YakumanOpen handRequirements
Kokushi musō (thirteen orphans)Not allowedOne of each of the 13 terminals and honors, plus a duplicate of one
Suuankō (four concealed triplets)Not allowedFour concealed triplets or concealed quads
Daisangen (big three dragons)AllowedTriplets or quads of all three dragons
Ryūiisō (all green)AllowedUse only 2, 3, 4, 6 and 8 bamboo and green dragons
Tsūiisō (all honors)AllowedUse only honor tiles
Shōsuushii (little four winds)AllowedTriplets of three winds and a pair of the fourth
Daisuushii (big four winds)AllowedTriplets or quads of all four winds
Chinrōtō (all terminals)AllowedUse only numbered 1s and 9s
Suukantsu (four quads)AllowedFour quads
Chuuren pōtō (nine gates)Not allowed1112345678999 plus one tile, all in one numbered suit
Tenhō (blessing of heaven)Not allowedThe dealer has a winning starting hand
Chiihō (blessing of earth)Not allowedA non-dealer wins on their first draw with no intervening calls

Whether thirteen-sided kokushi, suuankō tanki, pure nine gates and big four winds count as double yakuman, whether yakuman can stack, and whether liability payments apply all depend on the rules.

Try it in MemoJong: Arrange your hand and check its yaku and score →

3. Learn completed shapes from tile diagrams

Tile examples of important beginner yaku

If a written description is hard to follow, divide the completed 14 tiles into sets. The diagrams below show typical completed hands.

A completed riichi hand

1-man2-man3-man 4-man5-man6-man 2-pin3-pin4-pin 6-sou7-souWinning tile: 8 bamboo 5-pin5-pin
Riichi is a declaration of closed tenpai, not a particular tile combination. This example wins on 8 bamboo from a 6–7 bamboo wait.

The completed hands are shown with tiles grouped into blocks. First identify the part that satisfies the yaku. The final han depends on closed or open status, ron or tsumo, round and seat winds, and dora.

A completed tanyao hand

2-man 3-man 4-man 3-man 4-man 5-man 4-pin 5-pin 6-pin 6-sou 7-sou 8-sou 5-pin 5-pin
The hand is 234 and 345 characters, 456 circles, 678 bamboo and a pair of 5 circles. It has no 1s, 9s or honors, so it qualifies for tanyao.

A completed yakuhai hand

Green Dragon (Hatsu) Green Dragon (Hatsu) Green Dragon (Hatsu) 2-man 3-man 4-man 5-pin 6-pin 7-pin 6-sou 7-sou 8-sou 5-man 5-man
The green-dragon triplet is a 1-han yaku. Dragons are value honors regardless of the round wind or seat wind.

A completed pinfu hand

1-man 2-man 3-man 4-man 5-man 6-man 2-pin 3-pin 4-pin 6-sou 7-sou Winning tile: 8 bamboo 5-pin 5-pin
The hand wins on 8 bamboo from a two-sided 6–7 bamboo wait. The pair of 5 circles is not a value pair, and all four sets are sequences. The hand must also be closed.

A completed seven-pairs hand

1-man1-man 2-man2-man 3-pin3-pin 4-pin4-pin 5-sou5-sou 6-sou6-sou EastEast
The seven distinct pairs are 11 and 22 characters, 33 and 44 circles, 55 and 66 bamboo, and East–East. Chiitoitsu is a closed-only 2-han yaku.

A completed toitoi hand

2-man 2-man 2-man 5-pin 5-pin 5-pin 7-sou 7-sou 7-sou Green Dragon (Hatsu) Green Dragon (Hatsu) Green Dragon (Hatsu) 9-man 9-man
The hand is 222 characters, 555 circles, 777 bamboo, three green dragons and a pair of 9 characters. All four sets are triplets, so it has toitoi, plus green-dragon yakuhai.

A completed sanshoku dōjun hand

1-man2-man3-man 1-pin2-pin3-pin 1-sou2-sou3-sou 4-sou5-sou6-sou 7-pin7-pin
The same 123 sequence appears in characters, circles and bamboo. It is worth 2 han closed or 1 han open.

A completed ittsū hand

1-man 2-man 3-man 4-man 5-man 6-man 7-man 8-man 9-man 2-pin 3-pin 4-pin 6-sou 6-sou
The three sequences 123, 456 and 789 are all in characters. It is worth 2 han closed, or 1 han if even one set is open.

A completed honitsu hand

1-sou 2-sou 3-sou 4-sou 5-sou 6-sou 7-sou 8-sou 9-sou Green Dragon (Hatsu) Green Dragon (Hatsu) Green Dragon (Hatsu) 2-sou 2-sou
Only bamboo and green dragons are used, giving honitsu. The hand also has green-dragon yakuhai.

A completed chinitsu hand

1-pin 2-pin 3-pin 4-pin 5-pin 6-pin 6-pin 7-pin 8-pin 9-pin 9-pin 9-pin 5-pin 5-pin
Every tile is a circle tile, with no honors. It is worth 6 han closed or 5 han open.

A completed kokushi musō hand

1-man 9-man 1-pin 9-pin 1-sou 9-sou East South West North White Dragon (Haku) Green Dragon (Hatsu) Red Dragon (Chun) East pair
This 14-tile hand contains one of each of the six terminals and seven honors, plus a second East. Its winning shape differs from the usual four sets and a pair.

A completed daisangen hand

White Dragon (Haku) White Dragon (Haku) White Dragon (Haku) Green Dragon (Hatsu) Green Dragon (Hatsu) Green Dragon (Hatsu) Red Dragon (Chun) Red Dragon (Chun) Red Dragon (Chun) 1-man 2-man 3-man 5-pin 5-pin
White, green and red dragons are all triplets, giving daisangen. Called triplets are allowed. Whether liability payments apply, and their scope, depend on the rules.

Learn similar yaku together

Comparing related yaku makes their conditions easier to remember.

ComparisonDifference
Tanyao / Chanta / JunchanOnly simples / Terminal or honor in each block / Terminal in each block
Honitsu / ChinitsuOne suit with honors / One suit without honors
Toitoi / SanankōFour triplet sets / Three concealed triplets
Sanshoku dōjun / Sanshoku dōkōSame sequence in all three suits / Same triplet in all three suits
Iipeikō / RyanpeikōOne pair of identical sequences / Two pairs of identical sequences
Shōsangen / DaisangenTwo dragon triplets and a dragon pair / Three dragon triplets
Shōsuushii / DaisuushiiThree wind triplets and a wind pair / Four wind triplets

4. Find yaku in your hand

An order for checking which yaku your hand has

  1. Check whether the hand is open
  2. Look for 1s, 9s and honors
  3. Count sequences and triplets
  4. Look for repeated numbers or a concentration in one suit
  5. Check for special shapes such as seven pairs or thirteen orphans
  6. Check round wind, seat wind and dragons
  7. Check ron or tsumo
  8. List every qualifying yaku
  9. Count dora last

You are less likely to miss a yaku if you narrow the possibilities from tile types and set patterns instead of trying to recall yaku names at random.

Common beginner hands with no yaku

  • Trying to win just because the hand has dora
  • Trying to declare riichi after chii or pon
  • Opening a planned pinfu hand without retaining another yaku
  • Calling East when it is neither your seat wind nor the round wind
  • Keeping a 1, 9 or honor in a planned tanyao hand
  • Mismatched sequence numbers for sanshoku dōjun or mixed suits for ittsū
  • Using two numbered suits in a planned honitsu hand

Many no-yaku mistakes can be avoided by checking the intended yaku before calling and knowing your seat wind and the round wind.

Combining yaku can raise the score substantially

Look for conditions that qualify together, rather than considering each yaku alone. Familiar combinations let you increase value without forcing the hand.

CombinationHan when closed
Riichi + Tanyao + Pinfu3 han
Riichi + Pinfu + Sanshoku dōjun4 han
Yakuhai + Toitoi3 han
Yakuhai + Honitsu4 han
Tanyao + Pinfu + Sanshoku dōjun4 han
Riichi + Iipeikō + Pinfu3 han

Add dora to these totals at the end. Prefer naturally compatible yaku over chasing a pattern that greatly reduces useful draws.

After yaku, learn scoring

Once you know the yaku, total their han and usually combine that with fu to calculate the score. Payments also depend on dealer status and ron or tsumo. Five han is mangan, 6–7 is haneman, 8–10 is baiman and 11–12 is sanbaiman.

For the full procedure, see Mahjong scoring: han, fu, dealer status, ron and tsumo for beginners.

5. Yaku that depend on the ruleset

Do yaku differ between M.League, Mahjong Soul and Tenhou?

Basic yaku such as riichi, tanyao, yakuhai and pinfu are shared by many rulesets. Their detailed treatment is not always identical.

  • Open tanyao: whether tanyao is allowed after calling
  • Counted yakuman: whether 13+ han scores yakuman or is capped at sanbaiman
  • Double yakuman: whether hands such as suuankō tanki or thirteen-sided kokushi score double
  • Renhō: whether it is adopted and its han or point value
  • Nagashi mangan: whether it is treated as a yaku or a special mangan payment
  • Liability payments (pao): which yaku qualify and how payment is divided
  • Double winds: how fu for the pair is counted

M.League, WRC, online games and mahjong venues have different rules, which may also be revised. Check the current rules for your service or tournament instead of assuming a common convention always applies.

What are local yaku?

Local yaku are adopted only in particular regions, venues, groups or games. Examples include renhō, daisharin, suurenkō and pārenchan, but their requirements and scores are not standardized.

Confusing local yaku with widely used ones can lead to an invalid declaration at another table. Before playing, agree on each local yaku's requirements, han or yakuman value, and whether it can be open.

References