Yaku, han, and dora serve different purposes

A yaku is a defined condition that must be met to win. For riichi, the condition is “declare it while in tenpai without calling any tiles”; for tanyao, it is “use only numbered tiles from 2 through 8.”

Each yaku has a set han value. Add the han from all completed yaku, then combine the total with the fu to determine the score. The Riichi Mahjong Score Calculation Guide explains the calculation order.

Dora are tiles that increase the value of a hand containing a yaku. They include visible dora, red dora, and kan dora, as well as ura dora and kan ura dora, which count only after winning with riichi. Each generally adds 1 han, but dora are not themselves yaku. A hand with three White Dragons can win because it has the yakuhai yaku. Without a group of White Dragons or any other yaku, you cannot win even if you have dora.

Some yaku disappear when you call

A hand played without using another player's discard for chii, pon, or an open kan is called menzen. Making and revealing an open meld using another player's discard is called fuuro, commonly known as “calling.” A closed kan uses four identical tiles from your hand, so it normally does not break menzen.

Riichi and pinfu require menzen. Yakuhai and toitoi remain valid after calling. Sanshoku doujun, ittsuu, and honitsu also remain valid, but are worth 1 han less than when menzen.

The main list in this guide is based on the M.LEAGUE official match rules. Differences from other competitive rules, such as WRC (World Riichi Championship), are summarized later. Which yaku are recognized and how scores are handled vary among mahjong parlors, competitive organizations, households, and games, so always follow the rules of the table you are playing at.

5 yaku that beginners should learn first

Start by learning five yaku that are easy to use as hand-building goals. Read each entry in the order “requirements,” “after calling,” and “common mistakes” to determine whether the yaku remains valid.

  1. Riichi (1 han, menzen only): Declare it after reaching tenpai with a menzen hand and placing a 1000-point stick. You cannot declare riichi after calling or before reaching tenpai, and after declaring it you generally cannot change the tiles in your hand.
  2. Menzen tsumo (1 han, menzen only): Complete a menzen hand with a tile you draw yourself. It is invalid after calling. Even without declaring riichi, winning by tsumo while still menzen gives you this yaku.
  3. Tanyao (1 han): Use only numbered tiles from 2 through 8. Open tanyao, known as kuitan, is generally allowed, though some tables prohibit it. If even one 1, 9, or honor tile remains in the hand, it is not tanyao.
  4. Yakuhai (1 han): Collect three White, Green, or Red Dragons, or three tiles matching the prevailing wind or your seat wind. The yaku remains valid after pon. Three East or South tiles do not form a yaku unless they match the prevailing wind or your seat wind.
  5. Pinfu (1 han, closed hand only): All 4 sets must be sequences, the pair must not be a value tile, and the hand must be completed with a two-sided wait. It does not qualify if you call. Even with only sequences, it is not pinfu if the pair consists of value tiles or the wait is not two-sided.

Before calling, check whether you can name a yaku that will remain afterward, such as “value tiles” or “open tanyao.” If you cannot name one, you can keep the hand closed and aim for riichi.

Five checks to make before winning

  1. Check the completed hand shape: Check whether it is a standard four-group-and-one-pair hand, seven pairs, or thirteen orphans.
  2. Confirm at least 1 yaku: Check for a yaku other than dora, such as riichi, tanyao, or value tiles.
  3. Check the restrictions caused by calling: Check whether any closed-hand-only yaku has been lost or any yaku is worth fewer han when open.
  4. Add up the han from all yaku: Identify the yaku based on the types of tiles, how the sets are formed, the prevailing wind and seat wind, ron or tsumo, and other conditions.
  5. Add dora last: After confirming that the hand has a yaku, count regular dora, red dora, and kan dora. Only a hand won after declaring riichi may also count ura dora and kan ura dora.

If you cannot remember the name of a yaku, first describe “the number of sequences and triplets,” “whether the hand contains 1, 9, or honor tiles,” and “which suits are used.” For example, if a closed hand has 4 sequences, uses only numbered tiles from 2 through 8, and has a two-sided wait, you can check for tanyao and pinfu in that order.

Name 1 yaku before calling

Before calling chii or pon, confirm the yaku the hand will have afterward. If you can answer “value tiles with Hatsu,” “1 han for pure straight,” or “2 han for half flush,” you are less likely to end up with no yaku.

List of 1-han yaku

YakuWhen closedWhen openConditions
riichi1 hanNot validDeclare riichi when in tenpai by placing a 1,000-point stick as a deposit
Ippatsu1 hanNot validWin within one turn after declaring riichi, without the turn being interrupted by a call
Menzen tsumo1 hanNot validComplete your closed hand with a tile you draw yourself
Pinfu1 hanNot validUse four sequences, a non-value pair, and a ryanmen wait in a closed hand
Iipeikou1 hanNot validMake two identical sequences of the same suit
tanyao1 han1 han (check the rules)Use only numbered tiles from 2 through 8
yakuhai1 han1 hanMake a triplet or kan of haku, hatsu, chun, the prevailing wind, or your seat wind
Haitei1 han1 hanWin by tsumo on the last tile drawn
Houtei1 han1 hanWin by ron on the last discard
Rinshan kaihou1 han1 hanWin by tsumo on the rinshan tile drawn after a kan
Chankan1 han1 hanWin by ron on a tile another player attempts to add to a pon for a kan

Ippatsu is valid only with riichi and is not a yaku on its own. Even within one turn after declaring riichi, ippatsu is canceled if anyone successfully calls chii, pon, or kan; a concealed kan also interrupts it.

Yakuhai conditions can overlap. For example, if the dealer in the East hand collects three East tiles, they count as both the prevailing wind and the seat wind. Check the table rules to see how many han a double wind is worth.

List of 2-han yaku

YakuWhen closedWhen openConditions
Daburu riichi2 hanNot validDeclare riichi on your first discard. It is not valid if any chii, pon, open kan, or concealed kan occurred beforehand
Double-wind yakuhai2 han2 hanMake a triplet or kan of the wind tile that is both the prevailing wind and your seat wind
Chiitoitsu2 hanNot validComplete a hand with seven different pairs
Toitoi2 han2 hanMake all four groups as triplets or quads
Sanankou2 han2 hanMake three concealed triplets or concealed kans
Sanshoku doukou2 han2 hanMake triplets of the same number in manzu, pinzu, and souzu
Sankantsu2 han2 hanMake three quads
Shousangen2 han2 hanMake triplets of two dragon types and a pair of the third
Honroutou2 han2 hanUse only terminal and honor tiles
Sanshoku doujun2 han1 hanMake sequences of the same numbers in manzu, pinzu, and souzu
Ittsuu2 han1 hanMake the 123, 456, and 789 sequences in the same suit
Chanta2 han1 hanInclude a 1, 9, or honor tile in every group and the pair, with at least one sequence and one honor tile

Sanankou depends on having three concealed triplets, not on the entire hand being closed. You may therefore call the remaining group and still keep sanankou. However, if ron completes the third triplet of a shanpon wait, that triplet is treated as open and may not count toward sanankou; completing it by tsumo keeps it concealed.

Chanta requires every block to contain a 1, 9, or honor tile, with at least one sequence and one honor tile. If there are no sequences and the entire hand consists only of 1s, 9s, and honor tiles, check the conditions for honroutou. A hand with no honor tiles and a 1 or 9 in every block is junchan.

List of 3-han and 6-han yaku

YakuWhen closedWhen openConditions
Ryanpeikou3 hanNot validMake two sets of identical sequence pairs; it does not combine with chiitoitsu
Honitsu3 han2 hanUse one numbered suit and at least one honor tile
Junchan3 han2 hanInclude a terminal in every group and the pair, with at least one sequence and no honor tiles
Chinitsu6 han5 hanUse only one numbered suit, with no honor tiles

Honitsu uses both one suit of number tiles and honor tiles, while chinitsu uses only one suit of number tiles with no honor tiles. Both lose 1 han when open, and calling tiles also makes your aim easier for opponents to identify. Unlike chanta, junchan cannot use honor tiles and requires every group to contain a 1 or 9.

The official M.LEAGUE yaku list has no distinct 4-han or 5-han yaku. However, a hand can total 4 or 5 han by combining multiple yaku and dora. WRC recognizes renhou as a 5-han yaku; see the rule differences section for details.

Common yaku shown as completed hands

Completed hands are shown with spaces between tile groups. In each example, first identify only the tiles that satisfy the yaku’s conditions. The actual han value depends on whether the hand is closed or open, won by ron or tsumo, the prevailing and seat winds, and the number of dora.

Tanyao: use only numbered tiles from 2 through 8

2-man 3-man 4-man 3-man 4-man 5-man 4-pin 5-pin 6-pin 6-sou 7-sou 8-sou 5-pin 5-pin
The hand is 234 manzu, 345 manzu, 456 pinzu, 678 souzu, and 55 pinzu. Note that it contains no 1s, 9s, or honor tiles.

Yakuhai: Make a triplet of white dragons, green dragons, red dragons, the prevailing wind, or your seat wind

Green dragon Green dragon Green dragon 2-man 3-man 4-man 5-pin 6-pin 7-pin 6-sou 7-sou 8-sou 5-man 5-man
The green dragon triplet is a 1-han yaku. Since green dragons are sangenpai, they count as yakuhai regardless of the prevailing or seat wind.

Pinfu: four sequences, a non-value pair, and a two-sided wait

1-man 2-man 3-man 4-man 5-man 6-man 2-pin 3-pin 4-pin 6-sou 7-sou 8-sou 5-pin 5-pin
This hand wins on 8-sou from the 6-sou–7-sou ryanmen wait. The pair of 5-pin is not a value pair, all four groups are sequences, and the hand is closed, so pinfu applies.

Toitoi: four triplets or quads

2-man 2-man 2-man 5-pin 5-pin 5-pin 7-sou 7-sou 7-sou Green dragon Green dragon Green dragon 9-man 9-man
The hand is 222 manzu, 555 pinzu, 777 souzu, green dragon-green dragon-green dragon, and 99 manzu. Note that all four groups are triplets and the green dragon triplet is also yakuhai.

Ittsuu: 123, 456, and 789 in the same suit

1-man 2-man 3-man 4-man 5-man 6-man 7-man 8-man 9-man 2-pin 3-pin 4-pin 6-sou 6-sou
Note the three sequences 123, 456, and 789 in manzu. It is worth 2 han when closed and 1 han if any group is open.

Honitsu: use one numbered suit and honor tiles

1-sou 2-sou 3-sou 4-sou 5-sou 6-sou 7-sou 8-sou 9-sou Green dragon Green dragon Green dragon 2-sou 2-sou
Note that the hand uses both souzu and the honor tile hatsu. In addition to honitsu, the yakuhai for hatsu also applies.

Chinitsu: use only one numbered suit

1-pin 2-pin 3-pin 4-pin 5-pin 6-pin 6-pin 7-pin 8-pin 9-pin 9-pin 9-pin 5-pin 5-pin
The hand uses only pinzu and no honor tiles. Chinitsu is 6 han when closed and 5 han when open.

Kokushi musou: all 13 types of 1, 9, and honor tiles, plus one duplicate

1-man 9-man 1-pin 9-pin 1-sou 9-sou East South West North White dragon Green dragon Red dragon East
The hand contains one of each of the six terminal tiles and seven honor tiles, plus a second East to form the pair. Kokushi musou is a special winning shape rather than the standard four groups and one pair.

Daisangen: make triplets of haku, hatsu, and chun

White dragon White dragon White dragon Green dragon Green dragon Green dragon Red dragon Red dragon Red dragon 1-man 2-man 3-man 5-pin 5-pin
Note that haku, hatsu, and chun are all triplets. Daisangen is valid even with calls. Whether and how responsibility payments apply varies by ruleset.

Yakuman list

Yakuman are the highest class of yaku and are scored separately from the normal han calculation. Beginners do not need to memorize them all at first. First learn to identify the example hands above, then use this table when checking rare patterns.

YakuWhen closedWhen openConditions
TenhouyakumanNot validThe dealer wins with the initial 14-tile deal without making a concealed kan
ChiihouyakumanNot validA non-dealer wins on their first tsumo. This does not apply if a chii, pon, open kan, or concealed kan occurred beforehand
Kokushi MusouyakumanNot validCollect one of each of the 13 terminal and honor tiles, with one type forming a pair
SuuankouyakumanNot validMake four concealed triplets or concealed kans
DaisangenyakumanyakumanMake triplets or kans of haku, hatsu, and chun
RyuuiisouyakumanyakumanUse only 2-sou, 3-sou, 4-sou, 6-sou, 8-sou, and hatsu. The hand is also valid without hatsu
TsuuiisouyakumanyakumanUse only honor tiles
ShousuushiiyakumanyakumanMake triplets of three wind types and a pair of the fourth
DaisuushiiyakumanyakumanMake triplets or kans of East, South, West, and North
ChinroutouyakumanyakumanUse only 1 and 9 numbered tiles
SuukantsuyakumanyakumanMake four quads
Chuuren poutouyakumanNot validUse 1112345678999 in one numbered suit as the base pattern, then add one more tile of the same suit

Rules vary on combining yakuman, treating specific waits as double yakuman, and responsibility payments. Local yaku such as daisharin and suurentsu are also used at some tables but not others. Renhou is a 5-han yaku under WRC rules but is not listed in the official M.LEAGUE yaku list. If a hand may qualify, check the rules of the venue where you are playing.

Five rule variations to check

Even in riichi mahjong, the details of yaku and scoring vary by table and governing body. Check the following rules before playing.

  • Open tanyao (kuitan): Check whether tanyao remains valid in an open hand. It is allowed in official M.LEAGUE matches, but some tables do not allow kuitan.
  • Renhou: Under WRC rules, a non-dealer’s ron before their first draw is a 5-han yaku if no chii, pon, open kan, or closed kan occurred beforehand. It cannot be combined with other yaku or dora. Renhou is not included in M.LEAGUE’s official yaku list.
  • Counting yakuman: Check whether a hand totaling 13 han or more from yaku and dora is treated as equivalent to yakuman. In official M.LEAGUE matches, non-yakuman combinations are capped at sanbaiman, while WRC treats 13 han or more as quadruple mangan, worth the same as one yakuman.
  • Double yakuman: Check whether Kokushi Musou with a thirteen-sided wait, Suuankou Tanki, pure Chuuren Poutou, Daisuushii, and similar hands count as double yakuman. Some rules treat each as a single yakuman.
  • Responsibility payment: Check whether a player who allows the call that completes Daisangen, Daisuushii, or a similar yakuman must pay all or part of the score. Follow the rules table for the applicable yaku and how payment is split for tsumo and ron.

Rules also vary on the number of red dora, rounded-up mangan, combining yakuman, nagashi mangan, and the fu or han for double wind tiles. M.LEAGUE and WRC rules are not identical. Always follow the rules displayed where you play.

How to learn yaku through actual play

Yaku are easier to remember by contrasting similar conditions than by memorizing a table from top to bottom: “honitsu uses at least one honor tile, while chinitsu uses none”; “chanta uses at least one honor tile, while junchan uses none”; and “toitoi has four triplet groups, while sanankou has three concealed triplets.”

After a game, review just one winning hand. Record the yaku that applied, combinations you overlooked, and any han lost by opening the hand. For a hand that did not win, check which yaku would still have been possible. The goal is not merely to recite rare yaku, but to choose a realistic route from the current hand to a valid win.

As a beginner, focus on consistently identifying riichi, menzen tsumo, tanyao, yakuhai, and pinfu rather than subtle differences between yakuman. Next, learn the han values of sanshoku doujun and ittsuu when open. The Mahjong Tile Efficiency Guide explains how to combine these goals with shanten, tile acceptance, and five-block theory.

What to check when you are unsure during a game

If you are unsure whether you can win, return to the five-step checklist. To look up a yaku name, first check the “When open” column in the 1-han, 2-han, 3-han, and 6-han tables to narrow down the possibilities.

Reference material

This article summarizes the main points of the published rules in English; it does not reproduce any organization’s wording or yaku-list layout. Rules may change, so consult the latest version from the relevant organizer when checking a hand.