Calculate and record net results

Calculate sanma results
one stage at a time

Calculate raw points, uma, oka and chips separately to prevent mistakes and quickly locate any mismatch.

Three things to remember

  • Confirm table settingsShare starting/return points, uma and oka
  • Clarify chips and negative scoresCheck two-payer tsumo chips and bankruptcy settlement
  • Check all three playersReconcile table scores, game points and net balances
View the three-player worked table
Sanma balance-tracking illustration. See the article for exact values and conditions. Enlarge the illustration ↗

1. Three-player settlement example

This example uses 35,000 starting points, 40,000 return points, uma of +20 / +10 / −30, and +15 oka for first place. Assume no unallocated deposits or rounding differences, and that all in-hand point transfers are already reflected in final scores.

PlacementFinal table scoreRaw result pointsUmaOkaFinal game points
1st50,000 points+10+20+15+45
2nd35,000 points−5+100+5
3rd20,000 points−20−300−50

This example uses placement uma (+20 / +10 / −30) that rewards second place too. Other tables may give second place zero, such as +20 / 0 / −20, or use floating/sinking uma where falling below the return-point baseline changes the allocation.

With 1 game point = 100P, one chip = 100P, first place gaining two chips (+200P), and each player's table fee at 400P, first place's net balance is as follows.

First-place net balance= +45 game points × 100P + 200P (chips) − 400P (fee) = +4,300P

P is an illustrative conversion unit used in this example.

See the formulas from raw points to net balance →

2. Raw points, uma, oka and net balances

Separate table scores, game points and net balances

To avoid confusion, calculate three stages separately: table scores, game points and net balances. Return points (kaeshiten) are the settlement baseline. Raw result points (soten) are the difference between the final score and return points, divided by 1,000. Return points differ from the starting score.

Raw result points= (final table score − return points) ÷ 1,000

Final game points= raw result points + uma + oka + other placement adjustments

Net balance= final game points × conversion unit + net chips + other balances − table fees

Finishing with 50,000 does not directly mean +50 raw result points. With a 40,000 return baseline, it is (50,000 − 40,000) ÷ 1,000 = +10.

For remainders below 1,000, one common convention is rounding 500 or less down and 600 or more up. A ±1 game-point mismatch caused by rounding all three players is normally adjusted in first place's raw result points.

Uma: fixed placement bonuses and floating/sinking uma

Uma transfers placement points between players. Sanma commonly distinguishes fixed placement uma from floating/sinking uma (ukishizumi uma).

1. Fixed placement uma

Allocation depends only on first, second and third place, regardless of the final table scores. Positive and negative values sum to zero.

  • +20 / 0 / −20: a common zero-sum allocation with no uma transfer for second place.
  • +30 / 0 / −30: increases the gap between first and last, giving placement greater weight.
  • +20 / +10 / −30: the worked example rewards second place and increases third place's penalty.

2. Floating/sinking uma

Used notably in Kansai-style sanma, this method changes the allocation according to how many players finish above the return-point baseline.

  • One player above the baseline (only first at or above it): first receives the full positive allocation, for example +30 / −10 / −20.
  • Two players above the baseline (first and second at or above it): both receive a share, for example +20 / +10 / −30.
  • All three below the baseline: follow the placement allocation specified by the table rules.

With floating/sinking uma, whether second place stays above the baseline can substantially change net results. Final-round push-or-fold decisions and score requirements become especially important.

Oka: calculate the difference for three players

Oka is the first-place bonus arising from the gap between starting and return points. Four-player mahjong with 25,000 starting and 30,000 return points uses four players' gaps: 5,000 × 4 = 20,000, or +20 game points. Sanma uses three players' gaps.

Total sanma oka: 35,000 starting / 40,000 return points

(40,000 − 35,000)× 3 players÷ 1,000=+15game points

The worked table awards all 15 points to first place. Raw points total −15, oka adds +15, and uma totals zero, so final game points sum to +45 + 5 − 50 = 0.

Common starting/return-point examples follow. Check your table's rules instead of assuming oka is 20 points as in a familiar four-player setup.

Starting / return pointsDifference across three playersOka (first-place bonus)
35,000 start / 40,000 return (common example)5,000 × 3 players = 15,000+15 game points
30,000 start / 35,000 return5,000 × 3 players = 15,000+15 game points
30,000 start / 40,000 return10,000 × 3 players = 30,000+30 game points
35,000 start / 35,000 returnNo differenceNo oka (0 points)

Convert all three players' game points into net balances

Convert the table's game points at 1 game point = 100P. Let one chip = 100P, and suppose first place wins a chip-eligible hand by tsumo, collecting one chip from each opponent. Chip changes are +2 (+200P), −1 (−100P) and −1 (−100P). Split the total 1,200P table fee equally, at 400P each.

PlacementConverted game pointsChipsTable feeNet balance
1st+4,500P+200P−400P+4,300P
2nd+500P−100P−400P0P
3rd−5,000P−100P−400P−5,500P

First place's calculation is 50,000 table points → +10 raw points → +30 with uma → +45 with oka → +4,500P after conversion + 200P chips − 400P fee = +4,300P net.

Converted game points sum to 0P, and chip balances also sum to 0P. Net balances total +4,300 + 0 − 5,500 = −1,200P, exactly the negative of total table fees. For settlement items including four-player games, see how to calculate mahjong net results.

3. Chips, tsumo loss, negative scores and special rules

Chip settlement: two payers on tsumo

Sanma chips are an important settlement item separate from table scores and game points. Common triggers include red dora, gold tiles, ippatsu, ura-dora, North extraction and yakuman.

1. Chip transfers differ between ron and tsumo

The key distinction is who pays after ron and tsumo.

  • Ron: Receive the eligible number of chips from the single discarder: winner +1 share, discarder −1 share.
  • Tsumo: Receive the eligible number from each of the two opponents: winner +2 shares, each opponent −1 share.

Four-player tsumo collects from three opponents for three shares; sanma has two payers, so it collects two shares.

2. Settle chips at the end of the game

These three steps help prevent chip-settlement errors.

  1. Count chips: Total each player's final chip holdings or net change during the game.
  2. Check the total: Add all three net changes and confirm they sum to zero chips.
  3. Convert to net balance: Use net chip balance = chip change × value per chip (for example, 100P), then add it to or subtract it from the converted game-point result.

With many red tiles and North extractions, chip transfers can be substantial. A player can finish first with positive game points yet have a negative net balance after chip losses. Always retain the breakdown, such as “game +4,500P, chips −1,000P, fees −400P.”

Tsumo loss and North extraction

Tsumo loss affects final table scores

With tsumo loss, the winner receives the specified payments from two opponents without replacing the absent North player's share. A method that compensates for that share to match the ron total is called no tsumo loss.

This changes transfers during each hand. The post-game formulas for raw points, uma and oka are unchanged; do not adjust settlement points a second time for tsumo loss.

North extraction affects hand value and chips

If North is extraction dora, extracting it adds dora and can greatly increase hand value. Some rules also award one chip per extracted North. Confirm whether North is extracted or instead treated as a value honor for all three players.

Handle negative scores, deposits and special bonuses

Negative-score settlement and bankruptcy bonuses

High-value sanma hands can frequently push a player's score below zero and end the game under bankruptcy rules. Settlement at that point differs substantially by table.

  • Negative scores included: Use the actual negative score in raw-point calculation. Finishing at −8,000 with 40,000 return points gives (−8,000 − 40,000) ÷ 1,000 = −48 game points, including the full negative amount.
  • Negative scores excluded: Cap the score at zero, or −40 raw result points in this example, and waive the further negative amount.
  • Bankruptcy bonus: The bankrupt player, or all other players, pays a fixed award to the player who caused bankruptcy—for example +10 game points or 1–2 chips.

Including or excluding negative scores can greatly change both the losing player's payment and the winning player's result. It is a key rule to confirm before playing.

Deposits, rounding and tied placements

  • Riichi deposits: Remaining deposits at game end are commonly awarded to first place. If added to the final score, do not count them again when reconciling against total starting points.
  • Rounding: Adjust any total mismatch from rounding sub-1,000-point remainders in first place's raw result.
  • Ties: Some rules prioritize players by proximity to the original East seat; others divide the relevant uma equally among tied players.

4. Checks when the totals do not match

Check in order, from table scores to net balances

Working downward pinpoints the stage where the mismatch arose. This checklist assumes zero-sum transfers among the players.

Check and symptomWhat to reconcileLikely causes and fixes
1. Table-score totals differDo final scores plus unallocated deposits equal starting points × 3, for example 105,000?Miscounted sticks, missed deposits or deposits counted twice
2. Raw points and oka differAfter allocating deposits to first place, do raw points plus total oka equal zero?Confused starting/return points, incorrect oka or missing rounding adjustment
3. Uma or game-point totals differDo both the uma allocation and the three final game-point results sum to zero?Wrong placements or second-place allocation, including floating/sinking-uma classification
4. Chips or special bonuses differDo total receipts equal total payments, with net chips summing to zero?Missing one tsumo payer, or incorrect bankruptcy bonus/negative-score treatment
5. Only final net balances differCheck conversion and fees: does total net balance equal the negative of total table fees?Wrong conversion multiplier or each player's fee contribution

If negative scores are waived and only a bankruptcy bonus is paid, or if external awards exist, reconcile against the total required by those rules.

5. Record results and compare performance

Save settings before play and results afterward

Sanma rules vary widely, so save a rule profile and label each result with it—for example, “three players, 35,000 start/40,000 return, tsumo loss, North extraction, negative scores included.” When rules change, create a new profile instead of overwriting the old one.

WhenItemWhat to record
Before playPlayers, format and environmentThree/four players, East-only/hanchan, online/in person, venue/service/mode
Before playTiles, North and tsumoTile set, red/gold tiles, chii, North extraction or yakuhai, tsumo loss
Before playTable scores and placement pointsStarting/return points, uma for all three places (fixed or floating/sinking), oka amount or none
Before playEnding and settlement conditionsBankruptcy threshold, negative-score settlement, bankruptcy bonus, deposits/honba, ties and rounding
Before playConversion, chips and feesConversion unit per game point, chip triggers/value, two-payer tsumo multiplier, total fees and each contribution
After playDate, rule profile and resultsEach player's placement, final table score, raw points, uma/oka and final game points
After playNet balances and notesNet chip changes, bankruptcy/yakuman bonuses, fees, final balances and notes on ties or deposits

For online games, record the service and mode

Label Mahjong Soul, Tenhou and MJ results with service, mode, rules and date range. For example, MJ ARCADE sanma treats North as a value honor for everyone; keep those results separate from North-extraction rules such as Mahjong Soul's.

Compare matching rules and periods

Aggregate results by saved rule profile. When only the conversion rate differs, compare game points. For net-balance comparisons, align chip and fee conditions too. If rules cannot be matched, note the differences.

Look at per-game results and placement alongside total balance

A +10,000P total over 100 games averages +100P per game; the same total over 1,000 games averages +10P. Analyze these measures with game counts, rather than total balance alone.

MetricCalculationConditions to align
Average placementSum of placements ÷ gamesSame player count and main rules
First-place rateFirst-place finishes ÷ gamesSame reporting period
Last-place rateThird-place finishes ÷ gamesSame reporting period
Average game pointsTotal game points ÷ gamesSame uma and oka
Average net balanceTotal net balance ÷ gamesSame conversion unit, chips and fees

If first, second and third occur equally often, sanma's mathematical average-placement baseline is (1 + 2 + 3) ÷ 3 = 2.00. Lower is better: below 2.00 indicates a positive placement record relative to that baseline, while above 2.00 indicates a negative one.

Average placementIllustrative performance ranges (baseline: 2.00)
2.05 or higherBelow the placement baseline; room to improve
1.96〜2.04Around average: near the 2.00 baseline
1.90〜1.95Positive placement record; strong results
1.85〜1.89Very strong; advanced level
1.80〜1.84Excellent; highly competitive level
1.70–1.79Top tier; exceptionally strong results

Sanma's high hand values and substantial chip component mean a good average placement can still produce a negative net balance after chip losses and fees. Compare placements, game points and net balances to locate the difference. See sanma rules for North and tsumo payments, and understanding average placement for deeper performance analysis.

Try it in MemoJong: Record your calculated results →

Sanma rule references

These are examples from specific services and tournaments. The Mahjong Soul reference is a 2022 tournament; the Tenhou reference covers starting points, North and related rules. References checked: August 27, 2026.